Certified Scrum Master (CSM) course detail

Description

Certified Scrum Master (CSM) Training issue a complete study of the Scrum framework for vigorous project management and assist to get ready to be a certified Scrum Master. You’ll get knowledge about the foundation of Scrum and manage its whole process, regulation of a Scrum team and prepare a project, and how to carry out a Scrum, from absolution and rush to program renewal. This training course is available for 2 days that help learners to get new career opportunities in different industries. Three complementary courses in addition to the CSM provided free of cost. They are: 1. Microsoft Project Training 2. Six Sigma Green Belt Certification Training 3. Cloud Fundamentals

What will you learn
  • Why should you go for CSM Certification Training?

    Scrum, an Agile framework has been picking up momentum in creating innovation and improving productivity across organizations. A high-performing Scrum team always contributes to the success of an Agile project and the Scrum Master is the main person responsible for steering the project in the right direction. The Certified ScrumMaster course boosts your confidence in implementing the Scrum framework effectively in organizations.

  • Who should go for this training?

    The following professionals can go for this course: 1. Software Engineers 2. Product Managers 3. Project Managers 4. Team Leaders 5. Business Analysts 6. Development team members 7. Testers 8. New/Existing Scrum Masters 9. Planning for Scrum Master career

  • What are the skills that you will be learning with our CSM course?

    1. After completing this CSM Certification Training, you should be able to: 2. Guide the team members throughout the product development 3. Help the team deliver quality products 4. Participate in the team activities with ease and also learn how to own a task 5. Resolve the impediments and enhance the team’s collaboration 6. Act as a change agent and enable a culture in which teams can flourish 7. Become a servant leader for Scrum teams that are involved in developing high-end products

  • What are the pre-requisites for this Course?

    There is no set of eligibility requirements to attend this ScrumMaster Certification course and it can be taken by any professional who wants to deepen their understanding of Scrum.


Key Features
  • 1. 2 Days of Online Virtual Class
  • 2. exam fee included
  • 3. Free Exam Retake and Delivered
  • 4. 20 PDUs and 20 SEUs

Lessons

  • 10 Lessons
  • Learning Objective: Learn more about the three roles in Scrum with role-based activities. Each group will play a simulation game called “candy catch” that will have three iterations. The Scrum Master and Product Owner (chosen by group members) will coordinate and help the team achieve the highest target within the shortest time.

     

    What you will learn

    At the end of this activity, you will be able to-

    1. Conduct a retrospective to list 3 techniques to improve the performance and turnaround time.

    2. Explain the roles and responsibilities of a Scrum Master and a Product Owner.

    3. List 3 differences between a Scrum Master and a Product Owner and understand why these two roles should not overlap.

    4. Discuss how a product owner acts as a bridge between the development team and the stakeholders.

    5 Understand why a Scrum Master is not an active participant but a facilitator in the Scrum events and ceremonies.

    6 List 3 demerits of having a development team of less than 3 members or greater than 10 members.

     

    Topics covered

    1. Scrum Master roles and challenges

    2. Product Owner roles and responsibilities

    3. Development team roles and responsibilities

     

  • Learning Objective: Take part in the Scrum Paper Plane game and learn how the 5 Scrum ceremonies work. There will be 3 sprints, each lasting 15 minutes. You need to prepare the user stories that will cover the features and functionalities along with acceptance criteria.

     

    What you will learn

    At the end of this activity, you will be able to-

    1. Explain the “why” and “how” of sprint planning, daily scrum, sprint review, and retrospective.

    Understand why the scope and duration of a sprint are fixed.

    2. List 3 ways to avoid sprint backlog spillover.

    Define sprint goals and discuss 5 benefits of having a sprint goal.

    3. Understand how the Scrum Master and the Product Owner should coordinate with the team and list 5 points to improve such communications.

    4. Discuss 3 damaging impacts of sprint cancellation and how to avoid it.

    5. List 10 sprint anti-patterns (E.g. sprint cancellation, variable sprint length) and understand how these impact the delivery and turnaround time.

     

    Topics covered

    1. Sprint planning

    2. Daily Scrum

    3. Sprint Review

    4. Sprint Retrospective

     

  • Learning Objective: Experience how scrum works in real projects with our simulation game “Crime Teller”. The activity will be divided into 3 sprints, wherein the participants will actively employ Product backlog refinement among other scrum artifacts to solve a given “crime” story.

     

    What you will learn

    1. At the end of this activity, you will be able to-

    List and demonstrate 5 salient features of a well-formed product backlog (E.g. estimated, prioritized).

    2. Discuss 2 responsibilities of the Product Owner, Scrum Master, and the Development team in creating and maintaining a product backlog.

    3. The objective of having a product backlog and best approaches to product backlog refinement.

    4. Analyze and discuss the ideal time and capacity to be dedicated to product backlog refinement.

    5. Demonstrate 3 activities (E.g. budget and timeline, release schedule) that take place during a sprint review.

    List 5 sprint review anti-patterns (E.g. delayed   acceptance) and their negative impacts

     

    Topics covered

    1. Product Backlog

    2. Sprint Backlog

    3. Product Increment

     

  • Learning Objective: Learn about Scrum life cycle by taking part in the “coin game”. The participants will be linking ceremonies to create effective sprint goals. This module will focus on the common challenges in sprint execution and enable team members to improvise.

     

    What you will learn

    At the end of this activity, you will be able to-

    1. Explain the difference between resolution meetings and daily standups.

    2. Explain the benefits of collaborations with product owners.

    3. List 3 demerits of over collaboration of the product owners.

    4. Demonstrate 3 ways to break the barriers and collaborate

    5. Demonstrate creation of sprint burndown chart

    Explain 3 approaches to increase efficiency in the team

     

    Topics covered

    1. Sprint Execution Planning

    2. Flow management

    3. Resolution meetings

    4. Communication (Taskboard, Sprint burndown chart using story points, hours effort)

     

  • Learning Objective: Play the “Marshmellow Tower” game and learn more about daily scrum and sprint retrospective in real scrum projects. The tallest tower built with the minimum raw materials and in the shortest time frame will win. Acceptance criteria will be defined by the instructor.

     

    What you will learn

    At the end of this activity, you will be able to-

    1. Explain the importance of 15-minute timebox for daily scrum meetings.

    2. List 3 differences between traditional meetings and daily stand-ups.

    3. Describe 2 roles played by the Scrum Master, Product Owner, and the Development team in daily scrum.

    4. List the 3 critical questions pertaining to the daily scrum agenda.

    5. List 2 responsibilities of the Scrum Master, Product Owner, and the Development team during the sprint retrospective.

     

    Topics covered

    1. Activities in daily scrum

    2. Activities in sprint retrospective

     

  • Learning Objective: Familiarise yourself with Definition of Done (DoD) and Acceptance Criteria with the “Crazy Juggler” game wherein you need to pass a fixed number of balls to non-adjacent team members within a certain time frame and collect them in a paper bag once marked as “done”.

     

    What you will learn

    At the end of this activity, you will be able to-

    1. Explain Definition of Done at three levels ? user story (e.g. writing code), sprint, and release (e.g. preparing release notes).

    2. List 3 benefits of Definition of Done and explain why it can evolve over a certain period of time.

    3. Prepare a checklist (with a minimum of 7 entries) of an ideal DoD.

    4. Mention 3 risks associated with an ill-formed DoD.

    5. List 5 characteristics of good acceptance criteria.

    6. Understand who all should be involved in drafting the acceptance criteria.

    7. List 3 negative impacts of not following the acceptance criteria.

     

    Topics covered

    1. Definition of Done for a feature (user story or product backlog item)

    2. Definition of Done for a sprint

    3. Definition of Done for a release

    4. Definition of Done vs. Acceptance criteria

    5. Done vs. Done-Done.

     

  • Learning Objective: Acquaint yourself with the Definition of Ready with our Lego blocks game wherein the attendees will be asked to build a city out of Lego building blocks. The “definition of ready” checklist for the final deliverable will be determined by the instructor.

     

    What you will learn

    At the end of this activity, you will be able to-

    1. Create an ultimate checklist of Definition of Done.

    List 3 negative impacts of an ill-formed Definition of Done.

    2. Identify at least 3 benefits of a shared Definition of Done for multiple teams working on the same product backlog.

    3. List 2 ways to improve Definition of Done.

    4. Clearly understand the differences between “done” and “done done”.

     

    Topics covered

    1. Definition of Ready for user story

    2. Definition of Ready for sprint

     

  • Learning Objective: Play the self-organization game “Human Knots” by forming teams of 5-6. Groups where team members can untie themselves first win. The time frame for this activity will be decided by your instructor. Each team will have a Scrum Master and Product Owner chosen by group members.

     

    What you will learn

    At the end of this activity, you will be able to-

    1. Define and understand the steps involved in release planning.

    2. List 3 benefits of a well-organized release planning.

    3. List 3 outputs of release planning.

     

    Topics covered

    1. Definition of release planning

    2. Who takes part in release planning

    3. Steps in Release planning

    4. Output of Release Planning

     

  • Learning Objective: Acquaint yourself with the Sprint Burndown Chart concepts by taking part in the ballpoint game. There will be 5 iterations and the number of points being expected at the end of the release will be communicated to the team.

     

    What you will learn

    At the end of this activity, you will be able to-

    1. Define and understand sprint burndown chart.

    2. List 3 primary reasons to use a burndown chart.

    3. Learn how to create and calculate a burndown chart.

    4. Explain how to adjust upcoming sprints based on the burndown.

    5. List 3 critical information obtained from a burndown chart.

    6. List 5 merits and 2 demerits of using a burndown chart.

    7. Understand 5 common errors that lead to misleading information in burndown charts.

     

    Topics covered

    1. Definition

    2. Why and when to use a sprint burndown chart

    3. Information obtained from sprint burndown chart

     

  • Learning Objective: Take part in the ball point game and understand the in-depth concepts of release burn-up charts and why Scrum teams use them. There will be 5 iterations and once the sprint is completed, the team will put a mark on the release burn-up as to how many points are completed.

     

    What you will learn

    At the end of this activity, you will be able to-

    1. Understand the importance of having a release goal (based on historical data and agreement).

    2. Demonstrate the importance of release burn-up in understanding the current status.

    3. List 2 differences between burndown and burn-up charts.

    4. Explain how to adjust release planning (if needed) based on the burn down.

    5. Tell one primary advantage of a burnup chart over a burndown chart.  

    Topics covered

     

    Definition

    1. Features

    2. How to create a release burn-up chart (steps)

     

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